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Index Cards in the Rain 

A TTRPG Blog by Evey Lockhart

This is a blog that eats itself. 

You'll only ever find a single post below this explanatory bit. If you would like access to the backlog of posts, you can purchase it via the buy button below (epub and basic pdf formats). This is a one time purchase. I can guarantee several posts, but expect to make many more.

Two Bears

2 Bearfolk Character Classes for Simple DeeEnDee

©2026 Evey Lockhart. All Rights Reserved. All Cops Are Bastards.

 

Bearfolk Shield-breaker

Often, the angriest and most aggressive bearfolk feel drawn towards the life of a Shield-breaker. With focus, training, and long experience, your rage has been focused into a devastating weapon.

  • 1d6+4 Hit Points per Level
  • Add your Level to Attacks with Heavy Weapons
  • Focused Bear Strength – Minimum Strength of 13 (If your Strength Stat is less than 13, raise it to 13 upon choosing this Character Class.)
  • Martial Wisdom – Maximum Wisdom of 10 (If your Wisdom Stat is more than 10, lower it to 10 upon choosing this character Class.)
  • Bear Claws – 1d6 Damage
  • Bear Hide – Base Armor Class 10
  • With a successful Heavy Weapons Attack and a Strength Test, you can break your opponent’s shield or weapon. (Opponent takes Damage as well.) Breaking an opponent’s shield or weapon grants 25 XP.
  • You have: Heavy Weapon (1d10 Damage [i.e. weighted club, polearm, great sword]), Big Sack, Big Canteen, 50’ Rope, 2 Torches, Flint + Steel, 1 Provision of Fresh Berries.

 

 

Bearfolk Wilderness Guide

You’ve taken your connection to nature and honed it into an exquisite tool. What will you do with that tool? Do you defend the wilderness to keep it pristine? Do you blaze new trails for your people? Do you work with hapless human fools who stumble through the wilds?

  • 1d6+2 Hit Points per Level
  • Add your Level to Attacks against Animals and Animalistic Monsters.
  • Bear Strength – Minimum Strength of 10 (If your Strength Stat is less than 10, raise it to 10 upon choosing this Character Class.)
  • Focused Bear Wisdom – +2 to Wisdom Stat
  • Bear Claws – 1d6 Damage
  • Bear Hide – Base Armor Class 10
  • Quiet Step – Test Dexterity with Advantage to Hide or Sneak in Rural and Wilderness environments.
  • Honed Bear Senses – Test Wisdom to notice small changes to your environment or to find/follow a creature/person’s trail. The Test is Opposed if the hunted being takes great care to hide their passing. Successfully tracking an opponent attempting to hide their trail grants 50 XP.
  • Wilderness Survival – Guides can forage for food/water, find wild game, find/create shelter automatically in their native environment (i.e., Forests, Mountains, Deserts, OR Plains). In all other environments, the Guide must Test Wisdom to do so. Exploring a new biome grants 100 XP.
  • You have: Leather Backpack, Atlatl + 3 Javelins (1d8 Damage) OR Bow + 12 Arrows (1d6 Damage), Waterskin, Penknife, Hatchet, 100’ of Cordage, 3 Torches, Flint + Steel, 1d6 Animal Hides, 3 Provisions of Dried Meat and Berries.

©2024-2026 Evey Lockhart. All Rights Reserved. All Cops Are Bastards.


StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
AuthorEvey Lockhart
Tagsblog, Indie, Transgender, Tabletop role-playing game
ContentNo generative AI was used

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Comments

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Unrelated to these posts directly but I came across the blog “things from the feywode” at blogs on tape and can’t find the blog post in the wild! Is there a link to it?

I deleted the original blog, violent media, a few years ago. Currently blogs on tape is the only version of that post.

Thank you!

(+1)

I love Love and I love these Courting Rules! Looking forward to adding these into my game

(+1)

Huge fan of these Courting Rules

Suffice to say, they’re now in my standard houserules